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Archive of entries posted on May 2010

gpSP4Symbian v0.5: first beta

the gpSP is a gameboy advance emulator originally written by Exophase. And now it’s ported to the Symbian  OS!

The first gpSP4Symbian release is now ready for the testing. It already has some of the fixes that I’m taking with the AntSnes as well. This kind of sums up my Qt development strategy, since now I can use the same UI with all my emulators, so the porting process should be quicker. Also taking new updates to the UI should be a lot faster this way, since I can share UI updates between projects.

gpsp main view

gpsp mainview

gpsp4Symbian with d-pad

cool stuff:

  • 30fps on N97!
  • cool UI with Qt
  • supports a lot of ROMs

know issues:

  • It’s a gpsp port, so see the gpsp compatibility list before complaining about non-working ROMs
  • Audio is not yet implemented (I’m waiting for new Qt release with QAudio implementation)
  • loading the state freezes the emulator in some games ( don’t worry, the batterysave still works)
  • Qt and SwEvent works together only on Nokia’s phones
  • the emulator crashes if you try to load a ROM without setting the BIOS
  • there are some limitations in the ZIP file support, so maybe you have to upzipt the ROMs
  • The ZIP files seem to be eating quite a lot of RAM, so If ROM doesn’t work, try extracting it.

ZIP limitations

  • WinZip
  • Roms ziped in the WinZip Maximum (PPMd) format WILL NOT work.
  • Roms ziped in the WinZip Maximum (bzip2) format WILL NOT work
  • Roms ziped in the WinZip Maximum (Enhanced Deflate) format WILL NOT run
  • Roms ziped in the WinZip Normal format WILL run
  • Roms ziped in the WinZip Fast format WILL run.
  • Roms ziped in the WinZip Super Fast format WILL run.
  • Roms ziped in the WinZip None format WILL run.

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AntSnesQt V. 0.6: new graphics

The new AntSnesQt comes with Big D-pad, which is optimized for resistive touchscreen.

I had some help for the new graphics for this release:

  • Thanks for Saiyaku for the new D-pad graphics and UI graphics.
  • Thaks for Jasper Terveer for the small d-pad and button graphics.

What’s new

  • Improved compatibility? (the code is much better aligned with drPocketSnes)
  • Big D-PAD
  • The new AntSnes has more realistic snes style graphics. See it yourself

AntSnesQt main screen

The Big D-Pad

New buttons

Continue reading ‘AntSnesQt V. 0.6: new graphics’ »

AntSnes v. 0.72: final release for S60 5th edition

I decided to make one more release for the 5th edition since the Qt + SwEvent is only working on Nokia’s phones. I’ll be using Qt from now on, and I recommend all Nokia users to take the Qt version, not this one.

Thanks for Saiyaku for the new D-pad graphics.

What’s new

  • Improved compatibility? (the code is much better aligned with drPocketSnes)
  • In this update the d-pad is now optimized for resistive screen, and the red/green/menu buttons can be mapped as buttons in the key config digalog.

The Big D-Pad

know issues:

  • Audio isn’t working
  • PAL ROMs do not work
  • It’s final realease without Qt

Continue reading ‘AntSnes v. 0.72: final release for S60 5th edition’ »