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Archive of entries posted on April 2011

AntSnes for Symbian^3

Thanks for clpalmer:

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For those of you who want a better experience on S^3, here’s a modified version of AntSnes that supports multitouch and has full set of on-screen buttons. Also runs much faster, close to 60 FPS w/out sound and usable with it. The audio might sound a bit glitchy at the moment, though, due to some optimizations.

This is completely un-official and Summeli can re-release this when he finds time through his proper channels and with the source, but at least here’s something to play with in the meantime.

Requirements: S^3 device with Qt 4.7.2 or 4.7.3 libraries installed

http://www.freefilehosting.net/antsnesforn8

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Update:

For those of you who want audio to work a bit better, give this a go:

http://www.freefilehosting.net/antsness3byclpalmer

Was only trying to get multitouch, full onscreen keyboard and better FPS with my last one so didn’t care that audio was a bit borked.

This one should improve audio glitchyness, but might be a bit slower when audio is enabled.

Again, not an official release, and Summeli will do that when he sorts his stuff out.

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Yet another update :) This one is to hopefully re-enable hardware key mapping.

http://www.mediafire.com/?17yezzpzv8et3kz

Again, wasn’t paying attention to hardware keys when I didn’t the mods as N8 doesn’t really have many you can use anyways. In any case, this should hopefully fix it. The only keys you can map, at least on N8, are the light-press camera key (don’t hard press or you’ll exit) and the volume keys, but the volume keys act wierd because hitting them seems to deliver two sets of key down/up events. You’ll notice that if you hold them, you get a brief press, then a release, then another press until you release it.

Hopefully will work better for other keys on keyboard or attached controllers. Let me know if it’s still busted.

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I’ll tweak the buttons a bit, and then I’ll make a new version.

Building Symbian Projects with QtSDK

All new Symbian SDKs are now distributed inside the new QtSDK, so that should be my primary build environment. The new QtSDK also includes an updated version of GCCE (4.x), and new sbsv2 build, which is a lot better than the old symbian abld-build. With this tutorial you can still build your old symbian projects from mmp-files.

Configuring the new sbsv2 build to the QtSDK

Here’s an example of my setEnv.bat. In this case the QtSDK was installed into c-drive

SET PATH=C:\QtSDK\Symbian\tools\sbs\bin;C:\QtSDK\Symbian\tools\perl\bin;C:\QtSDK\Symbian\SDKs\Symbian3Qt473\epoc32\gcc\bin;C:\QtSDK\Symbian\SDKs\Symbian3Qt473\epoc32\tools;%PATH%
SET EPOCROOT=\QtSDK\Symbian\SDKs\Symbian3Qt473\
SET SBS_MINGW=C:\QtSDK\Symbian\tools\sbs\win32\mingw
SET SBS_HOME=C:\QtSDK\Symbian\tools\sbs
SET SBS_GCCE441BIN=C:\QtSDK\Symbian\tools\gcce4\bin

call C:\QtSDK\Symbian\SDKs\Symbian3Qt473\bin\qtenvS3.bat

Modifying bld.inf

The sbsv2 does not understand PRJ_PLATFORMS lists, so you’ll have to remove those. I left only PRJ_MMPFILES definitions in the bld.inf files.

Building with sbsv2

Here’s a list of couple of useful sbsv2 build command

sbs -c armv5_udeb_gcce                       - debug build with GCCE
sbs reallyclean                                    - cleans everthing
sbs clean

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